| Annotation Type | Description |
|---|---|
| FSM |
The FSM annotation denotes an injection of the
StatefulFSM. |
| StatefulController |
The StatefulController annotation defines a Finite State Machine
for the specified managed Entity.
|
| Transition |
A Transition is a reaction to an Event directed at a Stateful Entity.
|
| Transitions |
The Transitions define a set of
Transition annotations
This set can be applied to a method indicating that the each Transition
within the set will invoke the associated method. |
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